[1]
“PENGARUH TEKNOLOGI INTERAKTIF (POLLING, LIVE CHAT, STORY) TERHADAP KETERLIBATAN AUDIENS”, HUBISINTEK, vol. 6, no. 1, pp. 944–956, Jan. 2026, Accessed: June 05, 2026. [Online]. Available: https://www.ojs.udb.ac.id/HUBISINTEK/article/view/6016